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Tomb Raider: Definitive Edition

United Front Games / Crystal Dynamics

I led a team of many talented artists and worked heavily with the original development team to upgrade Tomb Raider (2013) from last-gen platforms (PS3/X360) to next-gen platforms (PS4/XB1). Here are some samples of my personal work on the project.

Foliage updates with new models, materials, translucency shaders, shadow and distance LODs, reactions to wind and characters, and added population.

Foliage updates with new models, materials, translucency shaders, shadow and distance LODs, reactions to wind and characters, and added population.

Water shader with translucency, new materials, and character interaction. Updates to environment models & reflection LODs. New floating debris.

Water shader with translucency, new materials, and character interaction. Updates to environment models & reflection LODs. New floating debris.

Ocean shader updates with translucency and new materials. Ships sails dynamic cloth updates plus added secondary motion and translucent shader. Foliage updates with new models, materials, shaders, LODs, population, reactions to wind and characters.

Ocean shader updates with translucency and new materials. Ships sails dynamic cloth updates plus added secondary motion and translucent shader. Foliage updates with new models, materials, shaders, LODs, population, reactions to wind and characters.

Foliage updates with new models, materials, shaders, LODs, population, reactions to wind and characters. World distance LODs. Dynamic cloth updates plus added secondary motion cloth and translucent shader.

Foliage updates with new models, materials, shaders, LODs, population, reactions to wind and characters. World distance LODs. Dynamic cloth updates plus added secondary motion cloth and translucent shader.

Foliage updates with new models, materials, shaders, LODs, population, reactions to wind and characters. Dynamic cloth updates plus added secondary motion cloth and translucent shader. Metal sheets reacting to wind. World distance LODs. Env. Population.

Foliage updates with new models, materials, shaders, LODs, population, reactions to wind and characters. Dynamic cloth updates plus added secondary motion cloth and translucent shader. Metal sheets reacting to wind. World distance LODs. Env. Population.

Foliage updates with new models, materials, shaders, LODs, population, reactions to wind and characters. Dynamic cloth updates plus added secondary motion cloth and translucent shader. World distance LODs. Environment population.

Foliage updates with new models, materials, shaders, LODs, population, reactions to wind and characters. Dynamic cloth updates plus added secondary motion cloth and translucent shader. World distance LODs. Environment population.

River of Blood updated with new water shader, materials, and updated environment models and LODs for reflections.

River of Blood updated with new water shader, materials, and updated environment models and LODs for reflections.

Updated environment models and LODs. Implemented new reflection shader into floors and other materials. Updated fire ember surfaces with new shaders and created new animated materials.

Updated environment models and LODs. Implemented new reflection shader into floors and other materials. Updated fire ember surfaces with new shaders and created new animated materials.

Updated environment models and LODs. Implemented new reflection shader into floors and other materials. Updated fire ember surfaces with new shaders and created new animated materials.

Updated environment models and LODs. Implemented new reflection shader into floors and other materials. Updated fire ember surfaces with new shaders and created new animated materials.

Helped develop new snow shaders by creating blended materials to make the best looking snow in current generation gaming. This screenshot is from the sequel, Rise of the Tomb Raider, which the snow data was used more liberally.

Helped develop new snow shaders by creating blended materials to make the best looking snow in current generation gaming. This screenshot is from the sequel, Rise of the Tomb Raider, which the snow data was used more liberally.