Ubisoft Montreal Technology Group
While employed by Ubisoft Montreal's Realblast team as a Senior Technical Artist, I spent the majority of my time supporting the Rainbow Six development with new design, features, training, implementation, and direct contribution of the Realblast tools to the project. I also designed and implemented the glass destruction features used throughout Rainbow Six Siege, including data of different glass reactions to different weapon types. In the examples here, I built or rebuilt many gameplay destruction assets to behave with Realblast destruction technology, then also deconstructed them to destroy as per gameplay design. These included: Barricades, Reinforcements, Trap Doors, Deployable Shields, Windows, Skylights, Display Cases, Picture Frames, etc.
Also, I recreated some features that were included with Ubisoft's "The Division" in the Rainbow Six / Realblast engines to demonstrates the extended capabilities of Realblast with our internal pipelines.