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Tom Clancy's Rainbow Six Siege

Ubisoft Montreal Technology Group

While employed by Ubisoft Montreal's Realblast team as a Senior Technical Artist, I spent the majority of my time supporting the Rainbow Six development with new design, features, training, implementation, and direct contribution of the Realblast tools to the project. I also designed and implemented the glass destruction features used throughout Rainbow Six Siege, including data of different glass reactions to different weapon types. In the examples here, I built or rebuilt many gameplay destruction assets to behave with Realblast destruction technology, then also deconstructed them to destroy as per gameplay design. These included: Barricades, Reinforcements, Trap Doors, Deployable Shields, Windows, Skylights, Display Cases, Picture Frames, etc.

Also, I recreated some features that were included with Ubisoft's "The Division" in the Rainbow Six / Realblast engines to demonstrates the extended capabilities of Realblast with our internal pipelines.

Wooden Barricades

Wooden Barricades

Castle Barricades

Castle Barricades

Wall Reinforcements

Wall Reinforcements

Trap Doors

Trap Doors

Examples of Glass destruction implementation.

Examples of Glass destruction implementation.

Recreating Division destruction in Rainbow Six pipeline with Realblast tools.

Recreating Division destruction in Rainbow Six pipeline with Realblast tools.